Stats

Stats are numbers representing how powerful a character is. The higher the stat is the stronger the character will be. For instance, a character with high Vitality will have a lot of HP, and a character with high Defense will take less damage from physical hits.

HP

 * HP (Hit Points) are shown in the green bar at the top-left of the screen.
 * Affected by Vitality, Level, titles, and equipment.
 * When a character's HP reaches 0, the character is turned into a ghost, in which it's unable to attack and can only move around.
 * In this state, users may resurrect themselves if they have remaining Life Stones by pressing the R key, or party members can resurrect them if they have a Resurrection Scroll.
 * Ghost players do not need to be present at the map portal to advance through the dungeon.

MP

 * MP (Mana or Magic Points) are shown in the blue bar at the top-left of the screen.
 * Affected by Intellect, Level, titles, and equipment.
 * MP is used to cast skills. Each time a skill is used, a percentage of the user's base MP is consumed.
 * Base MP is the amount of MP a character has without any equipment or skills which increases it.

MP Recovery

 * The amount of MP recovered every 5 seconds
 * Affected by Attuned Mind, sparks, and a Spirited plate.

Level

 * Increases when the character surpasses the Experience requirement for their level.
 * Levelling up results in the increase of other stats; the amount of which varies depending on the character class.
 * Currently, the level limit is 70

=Basic Tab=

Strength

 * Affects Melee Physical Damage, Paralyze Chance, Paralyze Resist and Stun Chance.
 * Affected by equipment and titles.
 * Highest in Warriors.

For Warrior/Cleric/Kali:
 * 1 STR = 0.5 Physical Damage.

For Sorceress/Archer/Tinkerer:
 * 1 STR = 0.25 Physical Damage

All classes:
 * 1 STR = 3 Paralyze Chance.
 * 1 STR = 3 Paralyze Resist.
 * 1 STR = 2.5 Stun Chance.

Agility

 * Affects Ranged Physical Damage, Critical Chance and Critical Resist.
 * Affected by equipment and titles.
 * Highest in Archers.

For Warrior/Cleric/Kali:
 * 1 AGI = 0.25 Physical Damage.

For Archer/Tinkerer:
 * 1 AGI = 0.5 Physical Damage.

For Sorceress:
 * 1 AGI = 0.3 Physical Damage.

All classes:
 * 1 AGI = 3.5 Critical Chance.
 * 1 AGI = 10.5 Critical Resist.

Intellect
For Warriors, Archers, Clerics, and Tinkerers For Sorceresses:
 * Affects Magic Damage, Magic Defense and Max MP.
 * Affected by equipment and titles.
 * Highest in Sorceresses.
 * 1 INT = 0.5 Magic Damage.
 * 1 INT = 0.8 Magic Defense.
 * 1 INT = 35 Max MP.
 * 1 INT = 0.75 Magic Damage
 * 1 INT = 0.8 Magic Defense
 * 1 INT = 35 Max MP

Vitality
For Warrior:
 * Affects Physical Defense, Stun Resist and Max HP.
 * Affected by equipment and titles.
 * Highest in Clerics.
 * 1 VIT = 0.6 Physical Defense.
 * 1 VIT = 2.5 Stun Resist.
 * 1 VIT = 30 Max HP.

Will

 * "Damage will increase or decrease by the same amount of discrepancy between you and the opponent."
 * No longer an obtainable stat.

Physical Damage

 * Determines how much damage your physical attacks do. This is affected by your enemy's Defense.
 * Affected by Strength, Agility, and equipment.

Magic Damage

 * Determines how much damage your magic attacks do. This is affected by your enemy's Magic Defense.
 * Affected by Intellect and equipment.

Defense

 * Determines how much damage you take from physical attacks.
 * Affected by Vitality and equipment.

Magic Defense
=Details Tab=
 * Determines how much damage you take from magic attacks.
 * Affected by Intellect and equipment.

Paralyze
The duration of paralyzing an enemy while attacking. This number is affected by your target's Paralyze Resist.

Stun
Your chance of landing a stunning blow. This is affected by your target's Stun Resist.

Critical
Your chance of landing a critical blow. This is affected by your target's Crit Resist. Critical hits deal double damage in PvE and 1.5x in PvP. They do not ignore defense as of August 2012.

Critical % is also determined by the player's level. The cap is 89%.

Final Damage

 * Final damage modifier in dmg calculation
 * No class has FD naturally, but it can be obtained through an Ultimate plate, 3rd stat crests, and set bonuses.
 * Powerful, but most expensive stat to stack
 * Growth is nonlinear

Para Resist
The chance you will resist being paralyzed when attacked.
 * Reduces the amount of time spent paralyzed (Shocking animation)
 * Has a hidden attribute that reduces the time you spend being shocked

Stun Resist
The chance you will resist being stunned when attacked.

Crit Resist
The chance you will resist being critically hit when attacked. Resisted critical hits are equal to non-crit damage.

Light Atk
Your attack power with Light-based attacks, including Lightning and Holy attacks.

Dark Atk
Your attack power with Dark-based attacks, including Dark and Poison attacks.

Fire Atk
Your attack power with Fire-based attacks, including Flame and Magma attacks.

Ice Atk
Your attack power with Ice-based attacks, including Ice and Water attacks.

Light Def
Your defense against Light-based attacks, including Lightning and Holy attacks. Reduces chance of shock.

Dark Def
Your defense against Dark-based attacks, including Dark and Poison attacks.

Fire Def
Your defense against Fire-based attacks, including Flame and Magma attacks.

Ice Def
Your defense against Ice-based attacks, including Ice and Water attacks.