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Cannons are the heavy hitting, long-range option for the Tinkerer. They fire shells that travel in a ballistic trajectory similar to that of the Mercenary's Punishing Swing, only shallower and not alterable by aiming upwards. Each shell hits twice and has an AoE which can hit around certain corners and through certain walls.

The shells have faster travel speed than Bubble Blaster shots but they take about the same time to impact if they travel to the end of their range. In addition, the Tinkerer has to reload after a number of shots so keep your distance and be ready to trigger a knockback skill if necessary.

Cannons deal physical damage and are used by Engineers.
The physical attack stat on a cannon is equal to the magic attack on a bubble blaster. This is also true when enhancing a weapon.

For a comparative list, see also:


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