Changed example to use NA server content
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(Changed example to use NA server content) |
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[[Category:Game System]]
▲[[File:Damage_Example.PNG|right|thumb|250px|Damage being dislayed]]
[[File:Critical_damage.png|right|thumb|250px|Critical damage and resisted critical damage]]▼
Damage is the actions of players, [[NPCs|NPC's]], and [[Monsters]] that "hurt" the opponent. Damage in game will show up as numbers. Red numbers are the damage you take, and will decrease your health bar. White numbers are physical hits through attacking, but not with skills. Yellow numbers represent the damage skills do. Any number with a <nowiki>"*" (Asterisk)</nowiki> is magical damage.
==How Damage Works==
Damage is separated into two categories; Physical and Magical damage. Physical damage is dealt by hitting an enemy with
== Skill Damage Formula ==
Skill Damage is calculated by the following formula:
(
== Critical Damage ==
All attacks (unless otherwise stated) has a chance to deal critical damage, shown as a large yellow number. Critical hits deal 25% more damage and
Critical damage can be resisted and deal reduced damage
== Example of Skill Damage ==
'''<center>Formula:</center> '''
'''<center>(Minimum + Maximum damage / 2) <nowiki>*</nowiki> Skill Damage percent in decimals + damage bonus = Damage Output</center>'''
(407 + 644) / 2 = 526
▲Critical damage can be resisted and deal reduced damage as shown as a large broken white number. Resisted critical deals 35% of the intended critical damage. The chance of resisting critical damage depends on the critical resistance stat.
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Armor Break says it will use 155 percent of the character's damage and then add 172 to the total. Since a decimal is needed, it's converted into 1.55. Then using the physical damage of the character (which is 526), multiply by 1.55 and add 172 to the final number, which is 987 damage. This damage can be reduced further by the target's defense stat.
(526) <nowiki>*</nowiki> 1.55 + 172 = 987 damage
▲|[[File:DFormula-1.jpg|left|thumb|300px|Focus on the translated text]]
▲|This person's Physical Minimum damage is 671 and his Physical Maximum damage is 1122. So (671 + 1122) divided by 2 equals 897, rounded to the nearest whole number.
▲|[[File:DFormula-2.jpg|left|thumb|300px|Focus on the translated text]]
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