@legacy41775681 (talk | contribs) m (→Armors: added more datas) |
@legacy41775681 (talk | contribs) m (→Materials required for Enhancement: added picture for jelly.) |
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Revision as of 08:05, 12 February 2012
Enhancement is a vital part of the game system within Dragon Nest which allows one to greatly improve the quality of their equipment. Weapons can be enhanced to increase their magical and physical damage stat contribution. Armour can be enhanced to increase its health and mana stat contribution. As enhancement level gets higher, the cost and risk of enhancing grows larger. Higher item levels and item rarities also increase the cost of enhancing. Enhancing items primarily use in-game currency and lustres, see equipment pages for specific information on costs.
What Can I Enhance?
There are a few restrictions on what can and cannot be enhanced.
- Only items obtained from dungeons or the auction house can be enhanced.
- No item obtained from an NPC (Quest or Purchase) can be enhanced.
- Weapons and armor can be enhanced.
- Accessories cannot be enhanced.
Where Can I Enhance?
Enhancing is achieved by talking to a blacksmith, choosing the option to trade, then choosing the option to enhance. All blacksmiths are marked on the map by a Blacksmith Icon.
Town | NPC |
---|---|
Mana Ridge | Borin |
Ironwood Village | Dorin |
Carderock Pass | Korin |
Risks and Rewards of Enhancement
Every level of enhancement comes with its own set of risks and rewards. In every case of success, materials will be used in order to achieve the enhancement. In every case of failure, materials will be destroyed, and another effect may be applied to your enhanced item. These effects are as follows:
All percentages are estimates.
Tier (#) | Success Chance (%) | Chance to Decrease Level (%) | Chance to Break (%) |
---|---|---|---|
00 -> 01 | 100% | 0% | 0% |
01 -> 02 | 100% | 0% | 0% |
02 -> 03 | 100% | 0% | 0% |
03 -> 04 | 80% | 0% | 0% |
04 -> 05 | 60% | 0% | 0% |
05 -> 06 | 50% | 0% | 0% |
06 -> 07 | 45% | 0% | 25% |
07 -> 08 | 40% | 35% | 25% |
08 -> 09 | 35% | 35% | 25% |
09 -> 10 | 30% | 35% | 25% |
10 -> 11 | 25% | 35% | 25% |
11 -> 12 | 20% | 35% | 25% |
12 -> 13 | 15% | 35% | 25% |
13 -> 14 | 5% | 35% | 25% |
14 -> 15 | 1% | 35% | 25% |
Materials required for Enhancement
- All Tiers are listed 'before' upgrade.
- Currency costs are left out due to variance between item types, and irrelevance.
Armors
Item Lvl | Quality | From Tier | To Tier | Materials | Jellys | ||
---|---|---|---|---|---|---|---|
5 | Normal | +00 | +05 | None | None | ||
5 | Normal | +06 | +07 | None | 1x | ||
5 | Normal | +08 | +08 | 1x | 1x | ||
5 | Normal | +09 | +10 | 1x | 2x | ||
5 | Magic | +00 | +05 | None | None | ||
5 | Magic | +06 | +07 | None | 2x | ||
5 | Magic | +08 | +08 | 2x | 2x | ||
5 | Magic | +09 | +10 | 2x | 3x | ||
10 | Magic | +06 | +07 | None | 2x | ||
10 | Magic | +08 | +08 | 2x | 2x | ||
10 | Magic | +09 | +09 | 2x | 3x | ||
15 | Normal | +06 | +06 | None | 1x | ||
15 | Magic | +00 | +05 | None | None | ||
15 | Magic | +06 | +07 | None | 2x | ||
15 | Magic | +08 | +08 | 2x | 2x | ||
16 | Rare | +00 | +04 | 1x | None | ||
16 | Rare | +05 | +05 | 2x | None | ||
23 | Normal | +00 | +05 | None | None | ||
23 | Normal | +06 | +07 | None | 1x | ||
23 | Normal | +08 | +09 | 1x | 1x | ||
32 | Rare | +00 | +03 | 1x | None |
Weapons
Item Lvl | Quality | From Tier | To Tier | Materials | Jellys | |||
---|---|---|---|---|---|---|---|---|
05 | Normal | +00 | +05 | None | None | |||
05 | Normal | +06 | +07 | None | 1x | |||
05 | Normal | +08 | +08 | 1x | 1x | |||
05 | Normal | +09 | +11 | 1x | 2x | |||
05 | Magic | +00 | +00 | None | None | |||
05 | Magic | +01 | +03 | None | None | |||
05 | Magic | +04 | +05 | None | None | |||
05 | Magic | +06 | +07 | None | 2x | |||
05 | Magic | +08 | +08 | 2x | 2x | |||
15 | Normal | +00 | +05 | None | None | |||
15 | Normal | +06 | +07 | None | 1x | |||
15 | Normal | +08 | +08 | 1x | 1x | |||
15 | Magic | +00 | +05 | None | None | |||
15 | Magic | +06 | +06 | None | 2x | |||
16 | Rare | +00 | +04 | 1x | None | |||
23 | Normal | +00 | +05 | None | None | |||
23 | Normal | +06 | +07 | None | 1x | |||
24 | Rare | +00 | +00 | 1x | None |