Dragon Nest Wiki

The party interface while in a party.

A party is a group of up to four (4) players who work together to complete certain hard tasks. This makes achievements and higher difficulties easier; while lessening the Empowerment consumption one would experience otherwise.

Party Information[]

While in a party, a few things happen:

  • You will have markers on your map where party members are.
    • Dot color will depends on Party Member's class.
      • Archers are Green dots.
      • Warriors are Orange dots.
      • Sorceresses are Purple dots.
      • Clerics are Blue dots.
  • Party chat enabled will be enabled.
  • A party cannot advance through a portal without all of their members standing at the portal, and are close enough to trigger the "READY" status.
  • A party can be private and have a 4-digit password set.
  • You can set a party level requirement.
  • You may also select a certain dungeon and difficulty to run in the party menu.

Setting up a Party[]

The party creation interface

To set up a party for people to join, open the Social Panel [Default Keybinding: O] and select the Party Tab. At the bottom of the tab, click the Create Party button.

The party can be customized for whatever situation is needed. The default settings will create a party named after the character (ie. "Name's Party") and have no restrictions on levels or a passcode. When a party is created, the party are put into a panel (See below in Searching for a Party)for everyone to search for.

The options available to create the party reflect what the player's intentions are.

  • The name of the party is usually used to inform prospecting players what that party will be doing, for instance a party that will be leveling quickly through multiple dungeons.
  • The Maximum members option controls the total amount of players allowed into a party at any time. This number can be changed from 2-4.
  • The Dungeon selection will allow a dungeon to be picked beforehand. The dungeons that are available depend on what major city you are in (Saint's Haven dungeons can only be selected in Saint's Haven).
  • The Difficulty can be selected beforehand as well. The player can select from Easy to Abyss and Hell difficulties.
  • The Private option allows the player to set up a four digit passcode to prevent people form randomly joining. If put in, people cannot join the party in any fashion without the passcode.
  • The Level Requirement [Lv. Req.] will prevent people outside of a certain range from joining the party. This will also be selected automatically when certain dungeons are selected.

Once created, people will begin to join it per the specifications listed. When the party is full, head to the nearest portal for wherever was selected. If all players are "READY" by standing close to the portal, a confirmation box will appear. Select "OK" to continue.

Searching for a Party[]

The party search interface

To search for a party, simply open the Social Panel and select the Party Tab. The party search interface shows a list of parties that can be joined as long as the character meets the requirements.

Each party has rules and restrictions set up, and while the player can join any party that does not bar them, remember that the party leaders can remove any player from the group. So the player must choose a party that will fit them.

The name of the party can be a significant hint as to what is required to join. Some parties will clarify that a certain class is not welcome; while others will inform the player that they intend to complete dungeons quickly and consecutively (Also know as "Grinding" dungeons) in order to level.

Once the player has joined a party, it is common courtesy to announce yourself and say hello. If the party has reached the requirements needed, head to the portal the party leader has specified. When everyone has reached the portal, the leader will get a confirmation box and the party will move together.

Note that when you are not the party leader you cannot change options like difficulty settings. Only the party leader has the ability to change those options, along with how loot is handled.


Roles are the jobs and duties each player has while in a party. A party has to be somewhat organized to help prevent unwanted deaths, especially in harder difficulties.

Some common roles:

  • Party Leader: The job of the party leader is to take care of the management of the party. They must set up the party itself and if needed change the loot rules that govern how loot is handled. They are also responsible for all confirmation boxes, and in charge of when the party leaves the dungeon at the end. A special note for Abyss dungeons: Do not click to leave until all members have gotten a chance to get their Dimensional Rabbit items.
  • Tank: In Dragon Nest a tank can be considered an optional role, however a good tank will alleviate unneeded deaths and help control how creatures move around. There are two beginner classes that make great tanks, Clerics and Warriors, as they can take a lot of damage while controlling what the monsters can do. Further down both trees each has a sub class that allows them to improve on this: The Paladin and the Mercenary. Both are capable of having high health and an even greater amount of control.
  • Healer: Clerics of any type have access to one Area of Effect (AoE) healing ability (Aura of Healing), and this ability has a 60 second cooldown. Priests have access to a few more healing spell, but all have a significant cooldown. Since healing in Dragon Nest is so limited, it's advised that players practice their dodging abilities to reduce taking as much damage as they can.
  • DPS: Damage dealers, raw or otherwise. Parties farming Nests or Abyss dungeons can fill up on this role. Sorceresses and their advanced jobs excel at this role and should be considered the main characters for it. The Swordsman, the Axe Mercenary and the Sharpshooter can match them if properly geared, while the best equipped Acrobats can do a passable job if their players are skillful. The Cleric classes and the Hammer Mercenary tend to fall quite far behind and are better for other roles.
  • Debuffers: Use status effects to change what monsters do or how they respond. Not a very strict role as all classes have some ability to debuff but Mystics, Acrobats and the Hammer Mercenary tend to be better than other characters at locking down enemies.